- Scream And Run lights out mode removes normal lighting and makes every search more dangerous.
- School strategy: Search backpacks methodically while collecting five colored keys.
- Mines strategy: Find a pickaxe, gather eight coal, then collect six TNT sticks and a lighter.
- Chase tactic: Sprint into a slide or crouch to create more distance from the killer.
- Best preparation: Learn each chapter on normal difficulty before attempting the dark challenge.
Scream And Run Lights Out Mode Overview
Scream And Run lights out mode turns both available chapters into dark survival challenges. The school chapter focuses on searching backpacks for five colored keys, while the mines chapter uses a pickaxe, coal, TNT, and a lighter to unlock the escape route. Because visibility is limited, route knowledge matters almost as much as movement.
Video Highlights:
- Chapter One requires five colored keys hidden inside school backpacks.
- Sprinting followed by sliding is a useful way to break away during a chase.
- Chapter Two begins with a pickaxe and coal objective before the TNT section.
- The school killer can be difficult to hear, while the mines threat provides stronger audio warning.
- Items can be dropped after death, so carrying several objectives increases the risk.
The mode is best approached as a memory and movement test rather than a speedrun. Darkness makes random searching inefficient, and panic can cause you to run directly into a patrol. Use short searches, keep track of cleared rooms, and only carry an important item when you have a reasonable route to its destination.
| Chapter | Main Objective | Important Items | Escape Requirement |
|---|---|---|---|
| School | Search rooms and backpacks | Five colored keys | Unlock the marked exit |
| Mines Area One | Open access to the second area | Pickaxe and coal | Feed coal into the furnace |
| Mines Area Two | Breach the exit wall | Six TNT sticks and lighter | Place TNT and reach the exit |
Visibility
Darkness makes room layouts and item locations harder to read. Use familiar routes instead of wandering.
Movement
Sprinting creates distance, while sliding or crouching helps you change position during a chase.
Inventory
Keys and objectives can be carried together, but losing them after a death can force a repeat search.
Audio
Sound can reveal danger, especially in the mines. Keep your volume high enough to notice approach cues.
Treat each chapter as a route-planning puzzle. The safest run is usually the one with fewer unnecessary trips across the map.
School Chapter Walkthrough
The school is the more demanding lights-out challenge because the killer may be difficult to hear and can appear near room entrances. Your objective is to find five colored keys from backpacks, use them on their matching doors, and reach the escape door before your remaining chances are exhausted.
The school contains multiple rooms with backpacks, so do not assume that a single pass through a hallway will reveal every objective. Search one section at a time, remember which rooms are empty, and avoid reopening cleared areas unless you are being forced into a retreat.
Start With a Controlled Sweep
Move from the spawn area into nearby rooms and check backpacks in a consistent order. Do not sprint through every room immediately; a systematic route makes it easier to remember which locations have already been searched.
Secure Keys Before Long Rotations
When you find a colored key, note its color and decide whether the matching door is close. Using a nearby key can reduce travel, but do not cross the map blindly if the killer is patrolling that side.
Use Corners Before Entering
Peek around doorways and corners before committing to a room. The killer may be waiting just outside an entrance, and the low visibility makes direct entry especially risky.
Unlock the Exit Once the Route Is Clear
After collecting the required keys, move toward the escape door with a simple route. If the killer is nearby, create distance first instead of trying to open a door while being pressured.
| School Task | Recommended Method | Main Risk |
|---|---|---|
| Search backpacks | Clear rooms in sections and remember empty locations | Repeating the same rooms wastes time |
| Carry keys | Hold multiple keys when the route is safe | Death can drop carried items |
| Avoid the killer | Check corners and listen before entering | The killer may be hard to hear |
| Open doors | Use keys during a safe patrol gap | Getting trapped at an entrance |
| Reach escape | Follow the shortest known route | Returning for one missed key |
The school chapter rewards patience. If you find several keys early, resist the urge to rush straight to the exit without checking the remaining search areas. A slow sweep can be safer than repeatedly losing progress because one color was overlooked.
Do not rely only on audio in the school. The threat may be close before you hear a clear cue, so combine sound with corner checks and route memory.
Mines Chapter Objectives and Route
The mines chapter uses a clearer objective chain, although the darkness still makes navigation hazardous. First, find a pickaxe and gather enough coal to activate the furnace. This opens the second mine area, where you must locate six TNT sticks and a lighter before placing the explosives at the wall.
The mines threat is visually large and can provide stronger audio warning than the school enemy. That gives you more time to react, but the open route between tables, furnace, and wall can still expose you if you carry items without checking the path.
| Mines Stage | Required Item | Target Amount | Destination |
|---|---|---|---|
| First search | Pickaxe | 1 | Coal locations |
| Furnace objective | Coal | About 8 | Furnace |
| Wall objective | TNT sticks | 6 | Blocked wall |
| Detonation setup | Lighter | 1 | TNT placement area |
| Final escape | Open route | 1 | Exit beyond the wall |
Locate the Pickaxe
Search tables and nearby surfaces for the pickaxe. Once collected, keep the route to the coal area in mind so you do not spend extra time circling in the dark.
Mine Enough Coal
Gather approximately eight coal pieces, then carry them to the furnace. Search in a compact pattern and leave once you have enough rather than continuing to expose yourself.
Activate the Furnace
Place the coal into the furnace to open the second area. The chapter changes objectives after this point, so prepare to search for TNT and the lighter.
Collect TNT and the Lighter
Look across tables and side areas for six TNT sticks and one lighter. You can place TNT progressively instead of carrying every stick through the map at once.
Breach the Wall and Leave
Place all six sticks at the marked wall, use the lighter, and move toward the newly opened route. If you are defeated after the wall opens, return to the exit rather than repeating the entire objective chain.
A practical mines route is to separate collection from delivery. Gather enough coal first, activate the furnace, then search the second area for TNT. Placing explosives as you find them reduces the number of items carried during a single dangerous trip.
The furnace and TNT wall divide the chapter into clear phases. Use that structure to memorize the map and avoid mixing the coal objective with the later escape search.
Chase Tactics, Lives, and Inventory Control
Lights-out runs are often lost during movement rather than searching. The key movement combination is sprinting followed by sliding or crouching. Use it when the killer is close, especially after leaving a room or crossing an exposed hallway. Straight-line running can work briefly, but changing your movement at the right moment gives you more options around corners.
The run displays three hearts and provides an additional chance after those hearts are exhausted. This buffer helps, but it should not encourage reckless item carrying. If you are defeated while holding objectives, those items can fall to the ground and force a recovery trip.
When to Sprint
Sprint when leaving a room, crossing an open lane, or creating immediate distance from a threat.
When to Slide
Slide after sprinting when the killer is close. Use it to change your escape line and reach a corner.
When to Retreat
Retreat from an unsafe room instead of forcing a search. Return after the enemy moves through its patrol.
| Situation | Safer Response | Avoid |
|---|---|---|
| Killer near a doorway | Peek, wait for movement, then cross | Entering without checking |
| Carrying a key or TNT | Use a known route and avoid detours | Exploring unnecessary rooms |
| Enemy patrols your path | Rotate through cleared rooms | Running into an unknown area |
| Item is dropped after defeat | Recover it only after the route is safe | Repeating the same rush |
| Low remaining chances | Prioritize the next objective | Searching every optional corner |
Managing audio is also important. The school threat can be harder to hear, so visual caution should lead your decisions there. In the mines, stronger sound cues may give you more time to hide or redirect, but you still need to confirm the route before moving.
Do not sprint continuously. Save your fastest movement for exposed crossings and active chases so you can react when a patrol blocks the next room.
Preparation Checklist and Best Practice
The most reliable way to learn lights out mode is to understand each chapter under normal conditions first. Memorize the school’s backpack areas, the likely key routes, the mines’ furnace position, and the TNT wall. Once the objectives are familiar, darkness becomes a navigation problem instead of a guessing game.
Before Starting a Run:
- Learn the school backpack route on normal difficulty
- Remember the school escape door and key-use path
- Practice finding the pickaxe and delivering coal to the furnace
- Locate the mines TNT wall and search tables efficiently
- Keep a retreat route available before carrying important items
| Preparation Goal | Why It Helps | Priority |
|---|---|---|
| Learn school rooms | Reduces random searching in darkness | High |
| Memorize key colors | Speeds up door decisions | High |
| Practice movement | Improves chase reactions | High |
| Learn mines phases | Keeps coal and TNT tasks organized | Medium |
| Track cleared locations | Prevents repeated searches | Medium |
Use short, repeatable runs when practicing. For the school, focus on finding all backpack locations without worrying about a fast escape. For the mines, practice the pickaxe-to-furnace route first, then learn the second-area search separately. This splits a difficult challenge into manageable objectives.
A strong solo routine looks like this:
- Search efficiently instead of checking the same backpack twice.
- Carry multiple keys only when the killer is on another route.
- Place TNT as soon as the wall area is safely accessible.
- Use the extra chance as recovery room, not as part of the plan.
- Leave after the objective is complete rather than searching for unnecessary items.
Complete each chapter on normal difficulty, memorize the objective route, then attempt lights out mode with the same path and slower decision-making.
Q: What is the main objective in Scream And Run lights out mode?
The objective depends on the chapter. The school requires five colored keys and an escape, while the mines require a pickaxe, about eight coal, six TNT sticks, and a lighter before reaching the exit.
Q: Which chapter is harder in lights out mode?
The school is generally more difficult because the killer can be harder to hear and may appear unexpectedly near rooms or doors. The mines provide clearer audio warning and a more structured objective chain.
Q: Can I carry multiple keys at the same time?
Yes, carrying multiple keys can reduce travel time. However, items may drop after defeat, so only carry several objectives when the route and enemy position are reasonably safe.
Q: What should I learn before attempting the dark mode?
Learn backpack locations, the school escape route, the mines pickaxe and furnace route, and the TNT wall location. Practicing these paths on normal difficulty makes the dark challenge easier to navigate.